Take a Breath of the Wild: geoscience in computer games

Take a Breath of the Wild: geoscience in computer games

contributed by Rolf Hut During the recent “Games for Geoscience” session at the EGU General Assembly in Vienna, researchers, many from HEPEX among them, presented how they use games to actively communicate scientific results and/or to engage with stakeholders. The success of using games for science communication sparked a new question in us (Sam Illingworth, Chris Skinner, Casper Albers and Rolf Hut). We wonder how people in general, and earth scientists in particular, view computer-generated landscape images that are now…

Read More Read More